VoiceMeeter-interface/VB.ahk

609 lines
14 KiB
AutoHotkey

SetWorkingDir, A_MyDocuments\D3K
#SingleInstance force
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#UseHook
#Persistent
ListLines Off
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetTitleMatchMode, RegEx
StringCaseSense Off
OnExit("cleanup_before_exit")
SetFormat, Float, 0.3
global VMR_FUNCTIONS := {}
global VMR_DLL_DRIVE := "C:"
global VMR_DLL_DIRPATH := "Program Files (x86)\VB\Voicemeeter"
global VMR_DLL_FILENAME_32 := "VoicemeeterRemote.dll"
global VMR_DLL_FILENAME_64 := "VoicemeeterRemote64.dll"
global VMR_DLL_FULL_PATH := VMR_DLL_DRIVE . "\" . VMR_DLL_DIRPATH . "\"
Sleep, 500
if (A_Is64bitOS) {
VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_64
} else {
VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_32
}
; == START OF EXECUTION ==
; ========================
; Load the VoicemeeterRemote DLL:
; This returns a module handle
global VMR_MODULE := DllCall("LoadLibrary", "Str", VMR_DLL_FULL_PATH, "Ptr")
if (ErrorLevel || VMR_MODULE == 0)
die("Attempt to load VoiceMeeter Remote DLL failed.")
; Populate VMR_FUNCTIONS
add_vmr_function("Login")
add_vmr_function("Logout")
add_vmr_function("RunVoicemeeter")
add_vmr_function("SetParameterFloat")
add_vmr_function("GetParameterFloat")
add_vmr_function("IsParametersDirty")
; "Login" to Voicemeeter, by calling the function in the DLL named 'VBVMR_Login()'...
login_result := DllCall(VMR_FUNCTIONS["Login"], "Int")
if (ErrorLevel || login_result < 0)
die("VoiceMeeter Remote login failed.")
; If the login returns 1, that apparently means that Voicemeeter isn't running,
; so we start it; pass 1 to run Voicemeeter, or 2 for Voicemeeter Banana:
if (login_result == 1) {
DllCall(VMR_FUNCTIONS["RunVoicemeeter"], "Int", 2, "Int")
if (ErrorLevel)
die("Attempt to run VoiceMeeter failed.")
Sleep 2000
}
Switch A_Args[1]
{
Case "restart":
adjustToggle("Command.Restart", "1")
Reload ; It doesn't like processing MIDI after we send commands to VM ¯\_(ツ)_/¯
Return
Case "show":
adjustToggle("Command.Show", "1")
Reload ; It doesn't like processing MIDI after we send commands to VM ¯\_(ツ)_/¯
Return
}
; == MIDI ==
; ==========
#Include, MIDI\MidiStart.ahk
#Include, MIDI\Midi_In_and_GuiMonitor.ahk ; this file contains: the function to parse midi message into parts we can work with and a midi monitor.
#Include, MIDI\MidiRules.ahk ; this file contains: Rules for manipulating midi input then sending modified midi output.
#Include, MIDI\Midi_under_the_hood.ahk ; this file contains: (DO NOT EDIT THIS FILE) all the dialogs to set up midi ports and midi message handling.
; Cases explained so you don't have to go into the korg software:
; Faders (Control Channel 1-8, left to right)
; 0 = Fader
; 1 = Dial
; 2 = S
; 3 = M
; 4 = R
; Other buttons (Control Channel 10)
; 1 = Track <
; 2 = Track >
; 3 = Cycle
; 4 = Marker Set
; 5 = Marker <
; 6 = Marker >
; 7 = <<
; 8 = >>
; 9 = Stop
; 10 = Play
; 11 = Record
midiCCin:
cc := byte1 ; The Control Channel
val := byte2 ; The value (0-127 for faders, 0 or 1 for buttons (that part is set with the software))
nonmusic := "Netflix|YouTube|Corridor" ; Windows to control media in instead of music
; Definitions for the virtual faders
WorkLapR := "Strip[0]."
MicR := "Strip[1]."
PhoneR := "Strip[2]."
;empty := "Strip[3]."
Music := "Strip[4]."
Desktop := "Strip[5]."
CommsR := "Strip[6]."
AlissaR := "Strip[7]."
MicS := "Bus[0]."
Speakers := "Bus[1]."
;empty := "Bus[2]."
PhoneS := "Bus[3]."
WorkLapS := "Bus[4]."
CommsS := "Bus[5]."
AlissaS := "Bus[6]."
Switch chan
{
Case 1: ; The first fader: Work Laptop
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(WorkLapR "Gain", Lvl)
adjustVolLvl(AlissaR "Gain", Lvl)
Return
Case 1:
Lvl := fader_to_fader(val)
adjustVolLvl(WorkLapS "Gain", Lvl) ; WL Send, hardly ever needs adjusted
adjustVolLvl(AlissaS "Gain", Lvl) ; Audio sent to Alissa
Return
Case 2:
adjustToggle(WorkLapR "Solo", val)
adjustToggle(AlissaR "Solo", val)
Return
Case 3:
adjustToggle(WorkLapS "Mute", val) ; WL Send mute, if I need to mute it I can just use the fader
flag("WLsend", val)
Return
Case 4:
adjustToggle(WorkLapR "A4", val) ; Sends audio to phone VBAN stream
Return
Default:
Return
}
Case 2: ; The second fader: Phone
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(PhoneS "Gain", Lvl)
Return
Case 1:
Lvl := fader_to_fader(val)
adjustVolLvl(PhoneR "Gain", Lvl)
Return
Case 2:
If (val)
{
adjustToggle("Command.Restart", val)
Reload ; It doesn't like processing MIDI after we restart VM ¯\_(ツ)_/¯
}
Return
Case 3:
adjustToggle(PhoneS "Mute", val)
adjustToggle(PhoneR "Mute", val)
Return
Default:
Return
}
Case 3: ; The third fader: Desktop Audio
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(Desktop "Gain", Lvl)
Return
Case 1:
Lvl := dial_to_pan(val)
adjustVolLvl(Desktop "Pan_x", Lvl)
Case 2:
adjustToggle(Desktop "Solo", val)
Return
Case 3:
adjustToggle(Desktop "Mute", val)
Return
Case 4:
adjustToggle(Desktop "A4", val)
Return
Default:
Return
}
Case 4: ; The fourth fader: Comms Receive
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(CommsR "Gain", Lvl)
Return
Case 1:
Lvl := dial_to_pan(val)
adjustVolLvl(CommsR "Pan_x", Lvl)
; make Telegram go in the opposite direction
Lvl := dial_to_rev_pan(val)
adjustVolLvl(AlissaR "Pan_x", Lvl)
Case 2:
adjustToggle(CommsR "Solo", val)
Return
Case 3:
adjustToggle(CommsR "Mute", val)
Return
Case 4: ; sends Comms recieve and Alissa to Phone
adjustToggle(CommsR "A4", val)
adjustToggle(AlissaR "A4", val)
Return
Default:
Return
}
Case 5: ; The fifth fader: Comms Send
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(CommsS "Gain", Lvl)
Return
Case 2: ; Push to Talk/Mute
if (readParam(CommsS "Mute"))
{
adjustToggle(CommsS "Mute", False)
flag("Csend", False)
} else {
adjustToggle(CommsS "Mute", True)
flag("Csend", True)
}
Return
Case 3:
adjustToggle(CommsS "Mute", val)
flag("Csend",val)
Return
Case 4: ; Send music to Discord & Work
adjustToggle(Music "B1", val)
adjustToggle(Music "B2", val)
adjustToggle(Music "A5", val)
if (val)
{
Send {F22} ; Toggle PTT/Voice Activity (Shows up as UNK133 in discord)
Send {F23 down} ; PTT button (Shows up as UNK134 in discord)
} else {
Send {F23 up}
Send {F22} ; Toggle PTT/Voice Activity
}
Return
Default:
Return
}
Case 6: ; The sixth fader: Speakers
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(Speakers "Gain", Lvl)
Return
Case 1:
Lvl := fader_to_fader(val)
adjustVolLvl(AlissaR "Gain", Lvl)
Case 3:
adjustToggle(Speakers "Mute", val)
Return
Case 4:
adjustToggle(AlissaR "Mute", val)
adjustToggle(AlissaS "Mute", val)
Return
Default:
Return
}
Case 7: ; The seventh fader: Mic
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(MicS "Gain", Lvl)
Return
Case 2:
adjustToggle(MicR "Mute", val)
Return
Case 3:
adjustToggle(MicR "Mute", val)
adjustToggle(MicS "Mute", val)
Return
Case 4:
adjustToggle(MicR "Mute", val)
Return
Default:
Return
}
Case 8: ; The eighth fader: Music
Switch cc
{
Case 0:
Lvl := fader_to_fader(val)
adjustVolLvl(Music "Gain", Lvl)
Return
Case 1:
Lvl := dial_to_pan(val)
adjustVolLvl(Music "Pan_x", Lvl)
Case 2:
adjustToggle(Music "Solo", val)
Return
Case 3:
adjustToggle(Music "Mute", val)
Return
Case 4:
adjustToggle(Music "A4", val)
Return
Default:
Return
}
Case 10: ; Buttons on the left
Switch cc
{
Case 1: ; Media Previous
if (val)
{
If (WinActive(nonmusic,, "Music"))
{
Send, {j} ; Skip back
} Else
{
Send, {Media_Prev}
}
}
Return
Case 2: ; Media Next
if (val)
{
If (WinActive(nonmusic,, "Music"))
{
Send, {l} ; skip forward
} Else
{
Send, {Media_Next}
}
}
Return
Case 3: ; Media Play/Pause
If (WinActive(nonmusic,, "Music"))
{
Send, {Space}
} Else
{
Send, {Media_Play_Pause}
}
Return
Case 4: ; Set button
if (val)
{
if (readParam(CommsS "Mute"))
{
adjustToggle(CommsS "Mute", False)
remuteC := True
}
if (readParam(WorkLapS "Mute"))
{
adjustToggle(WorkLapS "Mute", False)
remuteW := True
}
Send {F22} ; Toggle PTT/Voice Activity
Send {F23 down} ; PTT
adjustToggle("Recorder.Play", True)
} else {
if (remuteC)
{
adjustToggle(CommsS "Mute", True)
remuteC := ""
}
if (remuteW)
{
adjustToggle(WorkLapS "Mute", True)
remuteW := ""
}
Send {F23 up} ; PTT
Send {F22} ; Toggle PTT/Voice Activity
adjustToggle("Recorder.Stop", True)
Sleep, 250
adjustToggle("Recorder.Stop", True)
}
Return
Case 5: ; <- under Marker / dislike song
if !(val)
{
Send {F20}
}
Return
Case 6: ; -> under Marker / like song
if !(val)
{
Send {F21}
}
Return
Case 7: ; Rewind
if (val)
{
adjustToggle("Recorder.REW", True)
} else {
adjustToggle("Recorder.Play", True)
}
Return
Case 8: ; Fast Forward
if (val)
{
adjustToggle("Recorder.FF", True)
} else {
adjustToggle("Recorder.Play", True)
}
Return
Case 9:
adjustToggle("Recorder.Stop", val)
Return
Case 10:
adjustToggle("Recorder.Play", val)
Return
Case 11:
adjustToggle("Recorder.Record", val)
Return
Default:
Gosub, SendCC
Return
}
Default:
Gosub, SendCC
Return
}
Return
; == HOTKEYS ==
; =============
; (untested cause I don't use them)
Volume_Mute::
b0M := readParam(Speakers "Mute") ; Speakers
b1M := readParam(MicS "Mute") ; Headphones
b2M := readParam(WorkLapS "Mute") ; Work Laptop Send
b3M := readParam(PhoneS "Mute") ; Comms Send
b4M := readParam(AlissaS "Mute") ; Recording
cM := b0M + b1M + b2M + b3M + b4M
if (cM = "5")
{ ; Unmute the ones that were unmuted before
adjustToggle(Speakers "Mute", b0Ms) ; Speakers
adjustToggle(MicS "Mute", b1Ms) ; Headphones
adjustToggle(WorkLapS "Mute", b2Ms) ; Work Laptop Send
adjustToggle(PhoneS "Mute", b3Ms) ; Comms Send
adjustToggle(AlissaS "Mute", b4Ms) ; Recording
} else {
adjustToggle(Speakers "Mute", True) ; Speakers
adjustToggle(MicS "Mute", True) ; Headphones
adjustToggle(WorkLapS "Mute", True) ; Work Laptop Send
adjustToggle(PhoneS "Mute", True) ; Comms Send
adjustToggle(AlissaS "Mute", True) ; Recording
b0Ms := b0M
b1Ms := b1M
b2Ms := b2M
b3Ms := b3M
b4Ms := b4M
}
Return
; == Functions ==
; ===============
; I need to redo this function...
flag(loc, val)
{
Switch loc
{
Case "Csend": ; Comms send
If !(val) ; Unmuted
{
If (readParam(WorkLapS "Mute")) ; WLsend unmuted
{
data := "blink/red"
} Else
{
data := "on/green"
}
} Else
{
data := "off"
}
Case "WLsend": ; WL send
If !(val) ; Unmuted
{
If !(readParam(CommsS "Mute")) ; Comms muted
{
data := "blink/red"
} Else
{
data := "on/green"
}
} Else
{
data := "off"
}
Default:
Return
}
Run %A_AhkPath% "flag.ahk" %data%
Return
}
readParam(loc)
{
Loop
{
pDirty := DLLCall(VMR_FUNCTIONS["IsParametersDirty"]) ;Check if parameters have changed.
if (pDirty==0) ;0 = no new paramters.
break
else if (pDirty<0) ;-1 = error, -2 = no server
return ""
else ;1 = New parameters -> update your display. (this only applies if YOU have a display, couldn't find any code to update VM display which can get off sometimes)
if A_Index > 200
return ""
sleep, 20
}
tParamVal := 0.0
NumPut(0.0, tParamVal, 0, "Float")
statusLvl := DllCall(VMR_FUNCTIONS["GetParameterFloat"], "AStr", loc, "Ptr", &tParamVal, "Int")
tParamVal := Round(NumGet(tParamVal, 0, "Float")) ; This wasn't originally rounded, which would return 1.000 instead of 1, which is just silly
if (statusLvl < 0)
return ""
else
return tParamVal
}
adjustVolLvl(loc, tVol)
{
if (tVol > 12.0)
tVol := 12.0
else if (tVol < -60.0)
tVol := -60.0
DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", loc, "Float", tVol, "Int")
Return
}
adjustToggle(func, togg)
{
DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", func, "Float", togg, "Int")
; transition flag logic here?
Return
}
adjustString(func, str)
{
DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", func, "AStr", str, "Str")
Return
}
fader_to_fader(val) ; Translates MIDI fader values to the VoiceMeeter software faders
{
; The upper limit for faders in VM is 12.0
; The lower limit for the faders in VM that I would like is -40.0, how low it should go when the physical fader is all the way at the bottom
nval := Round(((val / 127) * 72) - 60)
Return nval
}
; Formula: ((value / max value) * total range) - negative part of range
dial_to_pan(val)
{
nval := Round((val / 127) - 0.5, 2)
Return nval
}
dial_to_rev_pan(val) ; Pans in the opposite direction
{
val := Round((val / 127) - 0.5, 2)
val := -val
Return val
}
add_vmr_function(func_name)
{
VMR_FUNCTIONS[func_name] := DllCall("GetProcAddress", "Ptr", VMR_MODULE, "AStr", "VBVMR_" . func_name, "Ptr")
if (ErrorLevel || VMR_FUNCTIONS[func_name] == 0)
die("Failed to register VMR function " . func_name . ".")
}
cleanup_before_exit(exit_reason, exit_code)
{
DllCall(VMR_FUNCTIONS["Logout"], "Int")
; OnExit functions must return 0 to allow the app to exit.
return 0
}
die(die_string:="UNSPECIFIED FATAL ERROR.", exit_status:=254)
{
MsgBox 16, FATAL ERROR, %die_string%
ExitApp exit_status
}