SetWorkingDir, A_MyDocuments\D3K #SingleInstance force #MaxHotkeysPerInterval 99000000 #HotkeyInterval 99000000 #KeyHistory 0 #UseHook #Persistent ListLines Off SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetTitleMatchMode, RegEx StringCaseSense Off OnExit("cleanup_before_exit") SetFormat, Float, 0.3 global VMR_FUNCTIONS := {} global VMR_DLL_DRIVE := "C:" global VMR_DLL_DIRPATH := "Program Files (x86)\VB\Voicemeeter" global VMR_DLL_FILENAME_32 := "VoicemeeterRemote.dll" global VMR_DLL_FILENAME_64 := "VoicemeeterRemote64.dll" global VMR_DLL_FULL_PATH := VMR_DLL_DRIVE . "\" . VMR_DLL_DIRPATH . "\" Sleep, 500 if (A_Is64bitOS) { VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_64 } else { VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_32 } ; == START OF EXECUTION == ; ======================== ; Load the VoicemeeterRemote DLL: ; This returns a module handle global VMR_MODULE := DllCall("LoadLibrary", "Str", VMR_DLL_FULL_PATH, "Ptr") if (ErrorLevel || VMR_MODULE == 0) die("Attempt to load VoiceMeeter Remote DLL failed.") ; Populate VMR_FUNCTIONS add_vmr_function("Login") add_vmr_function("Logout") add_vmr_function("RunVoicemeeter") add_vmr_function("SetParameterFloat") add_vmr_function("GetParameterFloat") add_vmr_function("IsParametersDirty") ; "Login" to Voicemeeter, by calling the function in the DLL named 'VBVMR_Login()'... login_result := DllCall(VMR_FUNCTIONS["Login"], "Int") if (ErrorLevel || login_result < 0) die("VoiceMeeter Remote login failed.") ; If the login returns 1, that apparently means that Voicemeeter isn't running, ; so we start it; pass 1 to run Voicemeeter, or 2 for Voicemeeter Banana: if (login_result == 1) { DllCall(VMR_FUNCTIONS["RunVoicemeeter"], "Int", 2, "Int") if (ErrorLevel) die("Attempt to run VoiceMeeter failed.") Sleep 2000 } Switch A_Args[1] { Case "restart": adjustToggle("Command.Restart", "1") Reload ; It doesn't like processing MIDI after we send commands to VM ¯\_(ツ)_/¯ Return Case "show": adjustToggle("Command.Show", "1") Reload ; It doesn't like processing MIDI after we send commands to VM ¯\_(ツ)_/¯ Return } ; == MIDI == ; ========== #Include, MIDI\MidiStart.ahk #Include, MIDI\Midi_In_and_GuiMonitor.ahk ; this file contains: the function to parse midi message into parts we can work with and a midi monitor. #Include, MIDI\MidiRules.ahk ; this file contains: Rules for manipulating midi input then sending modified midi output. #Include, MIDI\Midi_under_the_hood.ahk ; this file contains: (DO NOT EDIT THIS FILE) all the dialogs to set up midi ports and midi message handling. ; Cases explained so you don't have to go into the korg software: ; Faders (Control Channel 1-8, left to right) ; 0 = Fader ; 1 = Dial ; 2 = S ; 3 = M ; 4 = R ; Other buttons (Control Channel 10) ; 1 = Track < ; 2 = Track > ; 3 = Cycle ; 4 = Marker Set ; 5 = Marker < ; 6 = Marker > ; 7 = << ; 8 = >> ; 9 = Stop ; 10 = Play ; 11 = Record midiCCin: cc := byte1 ; The Control Channel val := byte2 ; The value (0-127 for faders, 0 or 1 for buttons (that part is set with the software)) nonmusic := "Netflix|YouTube|Corridor" ; Windows to control media in instead of music ; Definitions for the virtual faders WorkLapR := "Strip[0]." MicR := "Strip[1]." PhoneR := "Strip[2]." ;empty := "Strip[3]." Music := "Strip[4]." Desktop := "Strip[5]." CommsR := "Strip[6]." AlissaR := "Strip[7]." MicS := "Bus[0]." Speakers := "Bus[1]." ;empty := "Bus[2]." PhoneS := "Bus[3]." WorkLapS := "Bus[4]." CommsS := "Bus[5]." AlissaS := "Bus[6]." Switch chan { Case 1: ; The first fader: Work Laptop Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(WorkLapR "Gain", Lvl) adjustVolLvl(AlissaR "Gain", Lvl) Return Case 1: Lvl := fader_to_fader(val) adjustVolLvl(WorkLapS "Gain", Lvl) ; WL Send, hardly ever needs adjusted adjustVolLvl(AlissaS "Gain", Lvl) ; Audio sent to Alissa Return Case 2: adjustToggle(WorkLapR "Solo", val) adjustToggle(AlissaR "Solo", val) Return Case 3: adjustToggle(WorkLapS "Mute", val) ; WL Send mute, if I need to mute it I can just use the fader flag("WLsend", val) Return Case 4: adjustToggle(WorkLapR "A4", val) ; Sends audio to phone VBAN stream Return Default: Return } Case 2: ; The second fader: Phone Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(PhoneS "Gain", Lvl) Return Case 1: Lvl := fader_to_fader(val) adjustVolLvl(PhoneR "Gain", Lvl) Return Case 2: If (val) { adjustToggle("Command.Restart", val) Reload ; It doesn't like processing MIDI after we restart VM ¯\_(ツ)_/¯ } Return Case 3: adjustToggle(PhoneS "Mute", val) adjustToggle(PhoneR "Mute", val) Return Default: Return } Case 3: ; The third fader: Desktop Audio Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(Desktop "Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl(Desktop "Pan_x", Lvl) Case 2: adjustToggle(Desktop "Solo", val) Return Case 3: adjustToggle(Desktop "Mute", val) Return Case 4: adjustToggle(Desktop "A4", val) Return Default: Return } Case 4: ; The fourth fader: Comms Receive Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(CommsR "Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl(CommsR "Pan_x", Lvl) ; make Telegram go in the opposite direction Lvl := dial_to_rev_pan(val) adjustVolLvl(AlissaR "Pan_x", Lvl) Case 2: adjustToggle(CommsR "Solo", val) Return Case 3: adjustToggle(CommsR "Mute", val) Return Case 4: ; sends Comms recieve and Alissa to Phone adjustToggle(CommsR "A4", val) adjustToggle(AlissaR "A4", val) Return Default: Return } Case 5: ; The fifth fader: Comms Send Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(CommsS "Gain", Lvl) Return Case 2: ; Push to Talk/Mute if (readParam(CommsS "Mute")) { adjustToggle(CommsS "Mute", False) flag("Csend", False) } else { adjustToggle(CommsS "Mute", True) flag("Csend", True) } Return Case 3: adjustToggle(CommsS "Mute", val) flag("Csend",val) Return Case 4: ; Send music to Discord & Work adjustToggle(Music "B1", val) adjustToggle(Music "B2", val) adjustToggle(Music "A5", val) if (val) { Send {F22} ; Toggle PTT/Voice Activity (Shows up as UNK133 in discord) Send {F23 down} ; PTT button (Shows up as UNK134 in discord) } else { Send {F23 up} Send {F22} ; Toggle PTT/Voice Activity } Return Default: Return } Case 6: ; The sixth fader: Speakers Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(Speakers "Gain", Lvl) Return Case 1: Lvl := fader_to_fader(val) adjustVolLvl(AlissaR "Gain", Lvl) Case 3: adjustToggle(Speakers "Mute", val) Return Case 4: adjustToggle(AlissaR "Mute", val) adjustToggle(AlissaS "Mute", val) Return Default: Return } Case 7: ; The seventh fader: Mic Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(MicS "Gain", Lvl) Return Case 2: adjustToggle(MicR "Mute", val) Return Case 3: adjustToggle(MicR "Mute", val) adjustToggle(MicS "Mute", val) Return Case 4: adjustToggle(MicR "Mute", val) Return Default: Return } Case 8: ; The eighth fader: Music Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl(Music "Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl(Music "Pan_x", Lvl) Case 2: adjustToggle(Music "Solo", val) Return Case 3: adjustToggle(Music "Mute", val) Return Case 4: adjustToggle(Music "A4", val) Return Default: Return } Case 10: ; Buttons on the left Switch cc { Case 1: ; Media Previous if (val) { If (WinActive(nonmusic,, "Music")) { Send, {j} ; Skip back } Else { Send, {Media_Prev} } } Return Case 2: ; Media Next if (val) { If (WinActive(nonmusic,, "Music")) { Send, {l} ; skip forward } Else { Send, {Media_Next} } } Return Case 3: ; Media Play/Pause If (WinActive(nonmusic,, "Music")) { Send, {Space} } Else { Send, {Media_Play_Pause} } Return Case 4: ; Set button if (val) { if (readParam(CommsS "Mute")) { adjustToggle(CommsS "Mute", False) remuteC := True } if (readParam(WorkLapS "Mute")) { adjustToggle(WorkLapS "Mute", False) remuteW := True } Send {F22} ; Toggle PTT/Voice Activity Send {F23 down} ; PTT adjustToggle("Recorder.Play", True) } else { if (remuteC) { adjustToggle(CommsS "Mute", True) remuteC := "" } if (remuteW) { adjustToggle(WorkLapS "Mute", True) remuteW := "" } Send {F23 up} ; PTT Send {F22} ; Toggle PTT/Voice Activity adjustToggle("Recorder.Stop", True) Sleep, 250 adjustToggle("Recorder.Stop", True) } Return Case 5: ; <- under Marker / dislike song if !(val) { Send {F20} } Return Case 6: ; -> under Marker / like song if !(val) { Send {F21} } Return Case 7: ; Rewind if (val) { adjustToggle("Recorder.REW", True) } else { adjustToggle("Recorder.Play", True) } Return Case 8: ; Fast Forward if (val) { adjustToggle("Recorder.FF", True) } else { adjustToggle("Recorder.Play", True) } Return Case 9: adjustToggle("Recorder.Stop", val) Return Case 10: adjustToggle("Recorder.Play", val) Return Case 11: adjustToggle("Recorder.Record", val) Return Default: Gosub, SendCC Return } Default: Gosub, SendCC Return } Return ; == HOTKEYS == ; ============= ; (untested cause I don't use them) Volume_Mute:: b0M := readParam(Speakers "Mute") ; Speakers b1M := readParam(MicS "Mute") ; Headphones b2M := readParam(WorkLapS "Mute") ; Work Laptop Send b3M := readParam(PhoneS "Mute") ; Comms Send b4M := readParam(AlissaS "Mute") ; Recording cM := b0M + b1M + b2M + b3M + b4M if (cM = "5") { ; Unmute the ones that were unmuted before adjustToggle(Speakers "Mute", b0Ms) ; Speakers adjustToggle(MicS "Mute", b1Ms) ; Headphones adjustToggle(WorkLapS "Mute", b2Ms) ; Work Laptop Send adjustToggle(PhoneS "Mute", b3Ms) ; Comms Send adjustToggle(AlissaS "Mute", b4Ms) ; Recording } else { adjustToggle(Speakers "Mute", True) ; Speakers adjustToggle(MicS "Mute", True) ; Headphones adjustToggle(WorkLapS "Mute", True) ; Work Laptop Send adjustToggle(PhoneS "Mute", True) ; Comms Send adjustToggle(AlissaS "Mute", True) ; Recording b0Ms := b0M b1Ms := b1M b2Ms := b2M b3Ms := b3M b4Ms := b4M } Return ; == Functions == ; =============== ; I need to redo this function... flag(loc, val) { Switch loc { Case "Csend": ; Comms send If !(val) ; Unmuted { If (readParam(WorkLapS "Mute")) ; WLsend unmuted { data := "blink/red" } Else { data := "on/green" } } Else { data := "off" } Case "WLsend": ; WL send If !(val) ; Unmuted { If !(readParam(CommsS "Mute")) ; Comms muted { data := "blink/red" } Else { data := "on/green" } } Else { data := "off" } Default: Return } Run %A_AhkPath% "flag.ahk" %data% Return } readParam(loc) { Loop { pDirty := DLLCall(VMR_FUNCTIONS["IsParametersDirty"]) ;Check if parameters have changed. if (pDirty==0) ;0 = no new paramters. break else if (pDirty<0) ;-1 = error, -2 = no server return "" else ;1 = New parameters -> update your display. (this only applies if YOU have a display, couldn't find any code to update VM display which can get off sometimes) if A_Index > 200 return "" sleep, 20 } tParamVal := 0.0 NumPut(0.0, tParamVal, 0, "Float") statusLvl := DllCall(VMR_FUNCTIONS["GetParameterFloat"], "AStr", loc, "Ptr", &tParamVal, "Int") tParamVal := Round(NumGet(tParamVal, 0, "Float")) ; This wasn't originally rounded, which would return 1.000 instead of 1, which is just silly if (statusLvl < 0) return "" else return tParamVal } adjustVolLvl(loc, tVol) { if (tVol > 12.0) tVol := 12.0 else if (tVol < -60.0) tVol := -60.0 DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", loc, "Float", tVol, "Int") Return } adjustToggle(func, togg) { DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", func, "Float", togg, "Int") ; transition flag logic here? Return } adjustString(func, str) { DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", func, "AStr", str, "Str") Return } fader_to_fader(val) ; Translates MIDI fader values to the VoiceMeeter software faders { ; The upper limit for faders in VM is 12.0 ; The lower limit for the faders in VM that I would like is -40.0, how low it should go when the physical fader is all the way at the bottom nval := Round(((val / 127) * 72) - 60) Return nval } ; Formula: ((value / max value) * total range) - negative part of range dial_to_pan(val) { nval := Round((val / 127) - 0.5, 2) Return nval } dial_to_rev_pan(val) ; Pans in the opposite direction { val := Round((val / 127) - 0.5, 2) val := -val Return val } add_vmr_function(func_name) { VMR_FUNCTIONS[func_name] := DllCall("GetProcAddress", "Ptr", VMR_MODULE, "AStr", "VBVMR_" . func_name, "Ptr") if (ErrorLevel || VMR_FUNCTIONS[func_name] == 0) die("Failed to register VMR function " . func_name . ".") } cleanup_before_exit(exit_reason, exit_code) { DllCall(VMR_FUNCTIONS["Logout"], "Int") ; OnExit functions must return 0 to allow the app to exit. return 0 } die(die_string:="UNSPECIFIED FATAL ERROR.", exit_status:=254) { MsgBox 16, FATAL ERROR, %die_string% ExitApp exit_status }