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@ -10,7 +10,7 @@ David \ding{70} Page 3 \ding{70} Spells start on page 129
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% Forces \wodots{1}{d} & Influence Fire & Guide path of existing flames \rch1: Can increase size by 1 level & D & 1 & 141 \nl
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% Forces \wodots{1}{d} & Influence Fire & Guide path of existing flames \rch1: Can increase size by 1 level & D & 1 & 141 \nl
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% Forces \wodots{1}{d} & Kinetic Efficiency & ``Nudge'' kinetic forces. Bonus on rolls to resist fatigue equal to potency, add dots in Forces to: yards covered in jump, swimming \& running speed, climbing rolls & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Kinetic Efficiency & ``Nudge'' kinetic forces. Bonus on rolls to resist fatigue equal to potency, add dots in Forces to: yards covered in jump, swimming \& running speed, climbing rolls & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Influence Heat & Guide direction of existing heat. Prevents heat or cold damage \& conditions from Extreme Environments {\footnotesize (225)} 2: Heavy snow, potential hypothermia, minor radiation poisoning, sun quickly causes 1\textsuperscript{st} degree burns \rch1: Keep safe up to ExEnv 3: Desert, heat causing 2\textsuperscript{nd} degree burns, moderate radiation \rch2: Keep safe up to ExEnv 4: Desert sandstorm, severe hurricane, tornado, tsunami & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Influence Heat & Guide direction of existing heat. Prevents heat or cold damage \& conditions from Extreme Environments {\footnotesize (225)} 2: Heavy snow, potential hypothermia, minor radiation poisoning, sun quickly causes 1\textsuperscript{st} degree burns \rch1: Keep safe up to ExEnv 3: Desert, heat causing 2\textsuperscript{nd} degree burns, moderate radiation \rch2: Keep safe up to ExEnv 4: Desert sandstorm, severe hurricane, tornado, tsunami & D & 1 & 142 \nl
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Forces \wodots{1}{d} & Nightvision & Enhance ambient light, sense of vibration \& thermal changes, see UV and IR spectrum. Feel + see electromagnetic radiation, sounds \& kinetic energies. Can make out details but colors are muted in dark. Bright lights and suddens sounds an blind or disorient. \rch{1} No negatives & D & R & 142 \nl
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Forces \wodots{1}{d} & Nightvision & Enhance ambient light, sense of vibration \& thermal changes, see UV and IR spectrum. Feel + see electromagnetic radiation, sounds \& kinetic energies. Can make out details but colors are muted in dark. Bright lights and suddens sounds can blind or disorient. \rch{1} No negatives & D & R & 142 \nl
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% Forces \wodots{1}{d} & Receiver & Hear Infra- and Ultra-sound frequencies. Potency = dice bonus to rolls & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Receiver & Hear Infra- and Ultra-sound frequencies. Potency = dice bonus to rolls & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Tune In & Listen to free-floating data transmission & D & 1 & 142 \nl
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% Forces \wodots{1}{d} & Tune In & Listen to free-floating data transmission & D & 1 & 142 \nl
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% Forces \wodots{2}{d} & Control Electricity & Alter flow as well as diminish current. Can not create without source. Can cause electrical dmg {\footnotesize (225)}. Level of potency can control line of power or reduce current. Reduction based on Transform Energy table {\footnotesize (147)} & D & 1 & 143 \nl
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% Forces \wodots{2}{d} & Control Electricity & Alter flow as well as diminish current. Can not create without source. Can cause electrical dmg {\footnotesize (225)}. Level of potency can control line of power or reduce current. Reduction based on Transform Energy table {\footnotesize (147)} & D & 1 & 143 \nl
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