text correction
This commit is contained in:
parent
248dab8dd4
commit
a0806a5bdf
@ -10,7 +10,7 @@ David \ding{70} Page 3 \ding{70} Spells start on page 129
|
||||
% Forces \wodots{1}{d} & Influence Fire & Guide path of existing flames \rch1: Can increase size by 1 level & D & 1 & 141 \nl
|
||||
% Forces \wodots{1}{d} & Kinetic Efficiency & ``Nudge'' kinetic forces. Bonus on rolls to resist fatigue equal to potency, add dots in Forces to: yards covered in jump, swimming \& running speed, climbing rolls & D & 1 & 142 \nl
|
||||
% Forces \wodots{1}{d} & Influence Heat & Guide direction of existing heat. Prevents heat or cold damage \& conditions from Extreme Environments {\footnotesize (225)} 2: Heavy snow, potential hypothermia, minor radiation poisoning, sun quickly causes 1\textsuperscript{st} degree burns \rch1: Keep safe up to ExEnv 3: Desert, heat causing 2\textsuperscript{nd} degree burns, moderate radiation \rch2: Keep safe up to ExEnv 4: Desert sandstorm, severe hurricane, tornado, tsunami & D & 1 & 142 \nl
|
||||
Forces \wodots{1}{d} & Nightvision & Enhance ambient light, sense of vibration \& thermal changes, see UV and IR spectrum. Feel + see electromagnetic radiation, sounds \& kinetic energies. Can make out details but colors are muted in dark. Bright lights and suddens sounds an blind or disorient. \rch{1} No negatives & D & R & 142 \nl
|
||||
Forces \wodots{1}{d} & Nightvision & Enhance ambient light, sense of vibration \& thermal changes, see UV and IR spectrum. Feel + see electromagnetic radiation, sounds \& kinetic energies. Can make out details but colors are muted in dark. Bright lights and suddens sounds can blind or disorient. \rch{1} No negatives & D & R & 142 \nl
|
||||
% Forces \wodots{1}{d} & Receiver & Hear Infra- and Ultra-sound frequencies. Potency = dice bonus to rolls & D & 1 & 142 \nl
|
||||
% Forces \wodots{1}{d} & Tune In & Listen to free-floating data transmission & D & 1 & 142 \nl
|
||||
% Forces \wodots{2}{d} & Control Electricity & Alter flow as well as diminish current. Can not create without source. Can cause electrical dmg {\footnotesize (225)}. Level of potency can control line of power or reduce current. Reduction based on Transform Energy table {\footnotesize (147)} & D & 1 & 143 \nl
|
||||
@ -62,7 +62,7 @@ David \ding{70} Page 3 \ding{70} Spells start on page 129
|
||||
% Space \wodots{2}{d} & Borrow Threads & Transfer \# of sympathetic connections equal to Potency between self and subjects as determined by spell's Scale \rch1 Redirect sympathetic connection between other subjects of spell directly \rch1 Instead of transferring sympathetic connections, mage can copy them & D & & 175 \nl
|
||||
Space \wodots{2}{d} & Break Boundary & Bypass single physical obstacle restricting subject's movement. \rch{1} Fit through narrow or restrictive pathways they wouldn't usually be able to fit through \rch{2} Pass through obstructions even if they are unable to move, appearing on the other side & P & R & 175 \nl
|
||||
% Space \wodots{2}{d} & Lying Maps & Twist subject's sense of direction, making them $certain$ that the best route is one the mage desires. If the subject is actively carefully navigating using a map or GPS, the navigation roll is a single chance die and even on a success it $feels$ wrong. & D & & 175 \nl
|
||||
Space \wodots{2}{d} & Scrying & Create window that allows you to percieve subject like TV screen. Can choose if 1 or 2 way screen. Sympathetic to Location=broad overview of area, person/object=close up that follows subject. \newline Add Fate\wodots{2}{d}: Make window selectively one-way so only specific people can see from other side of window & D & R & 175 \nl
|
||||
Space \wodots{2}{d} & Scrying & Create window that allows you to percieve subject like TV screen. Can choose if 1 or 2 way screen. Sympathetic to Location=broad overview of area, person/object=close up that follows subject. \newline Add Fate \wodots{2}{d}: Make window selectively one-way so only specific people can see from other side of window & D & R & 175 \nl
|
||||
% Space \wodots{2}{d} & Secret Door & Cloak a door, intersection or similar aperture between two locations \rch1 Specify a key that allows the secret door to be seen & D & & 176 \nl
|
||||
% Space \wodots{2}{d} & Veil Sympathy & Conceal one of the sympathetic links, any attempt to uncover provokes Clash of Wills \rch1 Change what the sympathetic link goes to \rch1 Prevent Subject from being used as sympathetic yantra {\footnotesize (123)}, each level lowers sympathetic link by one level \rch2 Suppress $all$ of subject's sympathetic links, in both directions. & D & & 176 \nl
|
||||
% Space \wodots{2}{d} & Ward & Lock a subject down, preventing the space within from being manipulated. Magic that uses sympaty of warded subjects or tries to warp warded areas provokes Clash of Wills. & D & & 177 \nl
|
||||
|
Loading…
Reference in New Issue
Block a user