Group Loot for Mad Mage campaign with Joe
dnd
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
David Daily d54a898e07 Update 'README.md' 3 months ago
README.md Update 'README.md' 3 months ago

README.md

Group Loot

Funds

Currency Amount
Plat 1030
Gold 1
Electrum 2
Silver 2
Copper 2

Loot

Carrying Item Description
2× Oil of Slipperiness Essentially the grease spell
Hellish Rebuke (spell scroll) DEX saving roll, 2d10 fire, 50% dmg on successful save
Matt Pearl of Power Regain expended spell slot, once per day
Potion of Invulnerability Resistance to all dmg for 1 min
Eldritch Blast (spell scroll) Ranged, 1d10 force
Potion of Vitality Cures disease or poison
Potion of Healing (Greater) 4d4 + 4 HP
Jason Amulet of Proof against Detection and Location Hidden from Divination magic, cant be targeted by such magic or perceived through magical Scrying sensors
Folding Boat Roll 20
Jeff Gloves of Missile Snaring Ninja-catch a ranged attack on you
Jason Stone of Good Luck +1 on ability checks and saving throws
Thief Tools Small file, lock picks, mirror on a handle, scissors, pliers
Explorers Pack Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft of rope
Jason Silver Ring (6c) Has dwarven runes inscribed on it
Burglars Kit Missing lantern & oil
Matt 5 ft pole × 2 100% Matts fault
Joe Corpse Withered heart belongs to him
Joe Spellbook Room 36B
Explorer's pack Missing food and water
Gem 8C
Joe Spell Book 9th level
Silver Key Room 9C 5gp
Supplies The barrels and crates here contain enough water and dry food to sustain a single person for 600 days
Weapons 12 Morning Star, Javelin; 7 Heavy Crossbow, Mace's; 1 Hand Crossbow, shortsword, longsword, Longbow
Tankards 3 tankards worth 5 gp each
Sharkskin Pouch Contains five moss agates, a pair of bone dice, a 6-inch-tall empty obsidian bottle carved in the shape of a wizard’s tower with a removable cork roof, a pearl necklace, a shriveled sea elf’s head, and a small vial
Oil of Sharpness The oil can coat one slashing or piercing weapon, gives a +3 ATK&DMG for one hour
Gems L4R6: 2 gemstones
Warpick L4R13: Warpick
Tools L6R6: Jeweler's Tools & Tinker's Tools
Stuff L6R5: Dwarven Triptych, funeral shroud, & lapis lazuli statuette
Gate key L6R15a: small gold figurine of a female elf holding up a symbol of the sun
Jeff Dagger Dagger of Blindsight

Used

Used by Item Description
Jason Potion of Healing 2d4 +2 HP
Party Dwarf Key (Room 6C) Was used to open chest with Withered Heart
Matt Docent Something for warforged, not needed any more
Party Magic Donkeys L6R8a: 2 Magic Donkey constructs (being used to ferry unused party loot back to be sold on the market)