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SetWorkingDir , A_MyDocuments \D3K
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#SingleInstance force
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
#UseHook
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#Persistent
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ListLines Off
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
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SetTitleMatchMode , RegEx
StringCaseSense Off
OnExit ( "cleanup_before_exit" )
SetFormat , Float , 0.3
global VMR_FUNCTIONS := {}
global VMR_DLL_DRIVE := "C:"
global VMR_DLL_DIRPATH := "Program Files (x86)\VB\Voicemeeter"
global VMR_DLL_FILENAME_32 := "VoicemeeterRemote.dll"
global VMR_DLL_FILENAME_64 := "VoicemeeterRemote64.dll"
global VMR_DLL_FULL_PATH := VMR_DLL_DRIVE . "\" . VMR_DLL_DIRPATH . "\"
Sleep , 500
if ( A_Is64bitOS ) {
VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_64
} else {
VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_32
}
; == START OF EXECUTION ==
; ========================
; Load the VoicemeeterRemote DLL:
; This returns a module handle
global VMR_MODULE := DllCall ( "LoadLibrary" , "Str" , VMR_DLL_FULL_PATH , "Ptr" )
if ( ErrorLevel || VMR_MODULE == 0 )
die ( "Attempt to load VoiceMeeter Remote DLL failed." )
; Populate VMR_FUNCTIONS
add_vmr_function ( "Login" )
add_vmr_function ( "Logout" )
add_vmr_function ( "RunVoicemeeter" )
add_vmr_function ( "SetParameterFloat" )
add_vmr_function ( "GetParameterFloat" )
add_vmr_function ( "IsParametersDirty" )
; "Login" to Voicemeeter, by calling the function in the DLL named 'VBVMR_Login()'...
login_result := DllCall ( VMR_FUNCTIONS [ "Login" ], "Int" )
if ( ErrorLevel || login_result < 0 )
die ( "VoiceMeeter Remote login failed." )
; If the login returns 1, that apparently means that Voicemeeter isn't running,
; so we start it; pass 1 to run Voicemeeter, or 2 for Voicemeeter Banana:
if ( login_result == 1 ) {
DllCall ( VMR_FUNCTIONS [ "RunVoicemeeter" ], "Int" , 2 , "Int" )
if ( ErrorLevel )
die ( "Attempt to run VoiceMeeter failed." )
Sleep 2000
}
; == MIDI ==
; ==========
#Include , MIDI \MidiStart . ahk
#Include , MIDI \Midi_In_and_GuiMonitor . ahk ; this file contains: the function to parse midi message into parts we can work with and a midi monitor.
#Include , MIDI \MidiRules . ahk ; this file contains: Rules for manipulating midi input then sending modified midi output.
#Include , MIDI \Midi_under_the_hood . ahk ; this file contains: (DO NOT EDIT THIS FILE) all the dialogs to set up midi ports and midi message handling.
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; Cases explained so you don't have to go into the korg software:
; Faders (Control Channel 1-8, left to right)
; 0 = Fader
; 1 = Dial
; 2 = S
; 3 = M
; 4 = R
; Other buttons (Control Channel 10)
; 1 = Track <
; 2 = Track >
; 3 = Cycle
; 4 = Marker Set
; 5 = Marker <
; 6 = Marker >
; 7 = <<
; 8 = >>
; 9 = Stop
; 10 = Play
; 11 = Record
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midiCCin:
cc := byte1 ; The Control Channel
val := byte2 ; The value (0-127 for faders, 0 or 1 for buttons (that part is set with the software))
Switch chan
{
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Case 1 : ; The first fader: Work Laptop
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Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Strip[0].Gain" , Lvl ) ; WL Receive
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Return
Case 1 :
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Lvl := fader_to_fader ( val )
adjustVolLvl ( "Bus[2].Gain" , Lvl ) ; WL Send, hardly ever needs adjusted
Return
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Case 2 :
adjustToggle ( "Strip[0].Solo" , val )
Return
Case 3 :
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adjustToggle ( "Bus[2].Mute" , val ) ; WL Send mute, if I need to mute it I can just use the fader
flag ( "WLsend" , val )
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Return
Case 4 :
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adjustToggle ( "Strip[0].A4" , val )
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Return
Default:
Return
}
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Case 2 : ; The second fader: Phone
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Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Bus[3].Gain" , Lvl )
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Return
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Case 1 :
Lvl := fader_to_fader ( val )
adjustVolLvl ( "Strip[2].Gain" , Lvl )
Case 3 :
adjustToggle ( "Bus[3].Mute" , val )
adjustToggle ( "Strip[2].Mute" , val )
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Return
Default:
Return
}
Case 3 : ; The third fader: Desktop Audio
Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Strip[5].Gain" , Lvl )
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Return
Case 1 :
Lvl := dial_to_pan ( val )
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adjustVolLvl ( "Strip[5].Pan_x" , Lvl )
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Case 2 :
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adjustToggle ( "Strip[5].Solo" , val )
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Return
Case 3 :
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adjustToggle ( "Strip[5].Mute" , val )
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Return
Case 4 :
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adjustToggle ( "Strip[5].A4" , val )
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Return
Default:
Return
}
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Case 4 : ; The fourth fader: Comms Receive
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Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Strip[6].Gain" , Lvl )
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Return
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Case 1 :
Lvl := dial_to_pan ( val )
adjustVolLvl ( "Strip[6].Pan_x" , Lvl )
Case 2 :
adjustToggle ( "Strip[6].Solo" , val )
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Return
Case 3 :
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adjustToggle ( "Strip[6].Mute" , val )
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Return
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Case 4 :
adjustToggle ( "Strip[6].A4" , val )
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Return
Default:
Return
}
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Case 5 : ; The fifth fader: Comms Send
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Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Bus[5].Gain" , Lvl )
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Return
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Case 2 : ; Push to Talk/Mute
if ( Round ( readParam ( "Bus[5].Mute" ))){
adjustToggle ( "Bus[5].Mute" , False )
} else {
adjustToggle ( "Bus[5].Mute" , True )
}
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Return
Case 3 :
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adjustToggle ( "Bus[5].Mute" , val )
flag ( "Csend" , val )
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Return
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Case 4 : ; Send music to Discord
adjustToggle ( "Strip[4].B1" , val )
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adjustToggle ( "Strip[4].B2" , val )
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if ( val )
{
Send { F22 } ; Toggle PTT/Voice Activity (Shows up as UNK133 in discord)
Send { F23 down } ; PTT button (Shows up as UNK134 in discord)
} else {
Send { F23 up }
Send { F22 } ; Toggle PTT/Voice Activity
}
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Return
Default:
Return
}
Case 6 : ; The sixth fader: Speakers
Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
adjustVolLvl ( "Bus[0].Gain" , Lvl )
Return
Case 3 :
adjustToggle ( "Bus[0].Mute" , val )
Return
Default:
Return
}
Case 7 : ; The seventh fader: Mic
Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
adjustVolLvl ( "Bus[1].Gain" , Lvl )
Return
Case 3 :
adjustToggle ( "Strip[1].Mute" , val )
adjustToggle ( "Bus[1].Mute" , val )
Return
Case 4 :
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adjustToggle ( "Strip[1].A4" , val )
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Return
Default:
Return
}
Case 8 : ; The eighth fader: Music
Switch cc
{
Case 0 :
Lvl := fader_to_fader ( val )
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adjustVolLvl ( "Strip[4].Gain" , Lvl )
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Return
Case 1 :
Lvl := dial_to_pan ( val )
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adjustVolLvl ( "Strip[4].Pan_x" , Lvl )
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Case 2 :
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adjustToggle ( "Strip[4].Solo" , val )
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Return
Case 3 :
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adjustToggle ( "Strip[4].Mute" , val )
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Return
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Case 4 :
adjustToggle ( "Strip[4].A4" , val )
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Return
Default:
Return
}
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Case 10 : ; Buttons on the left
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Switch cc
{
Case 1 : ; Media Previous
if ( val )
{
Send , { Media_Prev }
}
Return
Case 2 : ; Media Next
if ( val )
{
Send , { Media_Next }
}
Return
Case 3 : ; Media Play/Pause
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If ( WinActive ( "Netflix|YouTube|Corridor" ,, "Music" ))
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{
Send , { Space }
} Else
{
Send , { Media_Play_Pause }
}
Return
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Case 4 : ; Set button
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if ( val )
{
Send { F22 } ; Toggle PTT/Voice Activity
Send { F23 down }
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adjustToggle ( "Recorder.Play" , True )
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} else {
Send { F23 up }
Send { F22 }
adjustToggle ( "Recorder.Stop" , True )
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Sleep , 250
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adjustToggle ( "Recorder.Stop" , True )
}
Return
Case 5 : ; <- under Marker / dislike song
if ! ( val )
{
Send { F20 }
}
Return
Case 6 : ; -> under Marker / like song
if ! ( val )
{
Send { F21 }
}
Return
Case 7 : ; Rewind
if ( val )
{
adjustToggle ( "Recorder.REW" , True )
} else {
adjustToggle ( "Recorder.Play" , True )
}
Return
Case 8 : ; Fast Forward
if ( val )
{
adjustToggle ( "Recorder.FF" , True )
} else {
adjustToggle ( "Recorder.Play" , True )
}
Return
Case 9 :
adjustToggle ( "Recorder.Stop" , val )
Return
Case 10 :
adjustToggle ( "Recorder.Play" , val )
Return
Case 11 :
adjustToggle ( "Recorder.Record" , val )
Return
Default:
Gosub , SendCC
Return
}
Default:
Gosub , SendCC
Return
}
Return
; == HOTKEYS ==
; =============
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; (untested)
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Volume_Mute::
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b0M := readParam ( "Bus[0].Mute" ) ; Speakers
b1M := readParam ( "Bus[1].Mute" ) ; Headphones
b2M := readParam ( "Bus[2].Mute" ) ; Work Laptop Send
b3M := readParam ( "Bus[3].Mute" ) ; Comms Send
b4M := readParam ( "Bus[4].Mute" ) ; Recording
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cM := b0M + b1M + b2M + b3M + b4M
if ( cM = "5" )
{ ; Unmute the ones that were unmuted before
adjustToggle ( "Bus[0].Mute" , b0Ms ) ; Speakers
adjustToggle ( "Bus[1].Mute" , b1Ms ) ; Headphones
adjustToggle ( "Bus[2].Mute" , b2Ms ) ; Work Laptop Send
adjustToggle ( "Bus[3].Mute" , b3Ms ) ; Comms Send
adjustToggle ( "Bus[4].Mute" , b4Ms ) ; Recording
} else {
adjustToggle ( "Bus[0].Mute" , True ) ; Speakers
adjustToggle ( "Bus[1].Mute" , True ) ; Headphones
adjustToggle ( "Bus[2].Mute" , True ) ; Work Laptop Send
adjustToggle ( "Bus[3].Mute" , True ) ; Comms Send
adjustToggle ( "Bus[4].Mute" , True ) ; Recording
b0Ms := b0M
b1Ms := b1M
b2Ms := b2M
b3Ms := b3M
b4Ms := b4M
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}
Return
Volume_Up::
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cM := readParam ( "Strip[3].Mute" )
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if ! ( cM )
{
cLvl := readParam ( "Strip[3].Gain" )
if ( cLvl != "" )
{
cLvl += 1
adjustVolLvl ( "Strip[3].Gain" , cLvl )
}
}
Return
Volume_Down::
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cM := readParam ( "Strip[3].Mute" )
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if ! ( cM )
{
cLvl := readParam ( "Strip[3].Gain" )
if ( cLvl != "" )
{
cLvl -= 1
adjustVolLvl ( "Strip[3].Gain" , cLvl )
}
}
Return
; == Functions ==
; ===============
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flag ( loc , val )
{
Switch loc
{
Case "Csend" : ; Comms send
If ! ( val ) ; Unmuted
{
If ! ( readParam ( "Bus[2].Mute" )) ; WLsend unmuted
{
data := "blink/red"
} Else
{
data := "on/green"
}
} Else
{
data := "off"
}
Case "WLsend" : ; WL send
If ! ( val ) ; Unmuted
{
If ( readParam ( "Bus[5].Mute" )) ; Comms muted
{
data := "blink/red"
} Else
{
data := "on/green"
}
} Else
{
data := "off"
}
Default:
Return
}
run %A_AhkPath% "flag.ahk" %data%
Return
}
readParam ( loc )
{
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Loop
{
pDirty := DLLCall ( VMR_FUNCTIONS [ "IsParametersDirty" ]) ;Check if parameters have changed.
if ( pDirty == 0 ) ;0 = no new paramters.
break
else if ( pDirty < 0 ) ;-1 = error, -2 = no server
return ""
else ;1 = New parameters -> update your display. (this only applies if YOU have a display, couldn't find any code to update VM display which can get off sometimes)
if A_Index > 200
return ""
sleep , 20
}
tParamVal := 0.0
NumPut ( 0.0 , tParamVal , 0 , "Float" )
statusLvl := DllCall ( VMR_FUNCTIONS [ "GetParameterFloat" ], "AStr" , loc , "Ptr" , & tParamVal , "Int" )
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tParamVal := Round ( NumGet ( tParamVal , 0 , "Float" )) ; This wasn't originally rounded, which would return 1.000 instead of 1, which is just silly
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if ( statusLvl < 0 )
return ""
else
return tParamVal
}
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adjustVolLvl ( loc , tVol )
{
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if ( tVol > 12.0 )
tVol := 12.0
else if ( tVol < - 60.0 )
tVol := - 60.0
DllCall ( VMR_FUNCTIONS [ "SetParameterFloat" ], "AStr" , loc , "Float" , tVol , "Int" )
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Return
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}
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adjustToggle ( func , togg )
{
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DllCall ( VMR_FUNCTIONS [ "SetParameterFloat" ], "AStr" , func , "Float" , togg , "Int" )
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Return
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}
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adjustString ( func , str )
{
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DllCall ( VMR_FUNCTIONS [ "SetParameterFloat" ], "AStr" , func , "AStr" , str , "Str" )
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Return
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}
fader_to_fader ( val ) ; Translates MIDI fader values to the VoiceMeeter software faders
{
; The upper limit for faders in VM is 12.0
; The lower limit for the faders in VM that I would like is -40.0, how low it should go when the physical fader is all the way at the bottom
nval := Round ((( val / 127 ) * 72 ) - 60 )
Return nval
}
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; Formula: ((value / max value) * total range) - negative part of range
dial_to_pan ( val )
{
nval := Round (( val / 127 ) - 0.5 , 2 )
Return nval
}
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add_vmr_function ( func_name )
{
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VMR_FUNCTIONS [ func_name ] := DllCall ( "GetProcAddress" , "Ptr" , VMR_MODULE , "AStr" , "VBVMR_" . func_name , "Ptr" )
if ( ErrorLevel || VMR_FUNCTIONS [ func_name ] == 0 )
die ( "Failed to register VMR function " . func_name . "." )
}
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cleanup_before_exit ( exit_reason , exit_code )
{
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DllCall ( VMR_FUNCTIONS [ "Logout" ], "Int" )
; OnExit functions must return 0 to allow the app to exit.
return 0
}
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die ( die_string := "UNSPECIFIED FATAL ERROR." , exit_status := 254 )
{
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MsgBox 16 , FATAL ERROR , %die_string%
ExitApp exit_status
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}