diff --git a/Joe/Basic_info.tex b/Joe/Basic_info.tex new file mode 100755 index 0000000..c508570 --- /dev/null +++ b/Joe/Basic_info.tex @@ -0,0 +1,21 @@ +\setlength{\tabcolsep}{2pt} +\begin{center} + {\Large Basic character details} \vspace{2mm} + +\begin{tabular}{r l r l r l} + Name: & \textit{Joe ``Zeke'' Smith} & Concept: &\textit{Doomsday Prepper} & Path: & \textit{Thyrsus} \\ + Player: & \textit{Joe} & Virtue: & \textit{Fortitude} & Order: & \textit{Apostae} \\ + Chronicle: & \textit{Chicago} & Vice: & \textit{Wrath} & Age: & \textit{28 (1991)} \\ +\end{tabular} \vspace{3mm} + + +{\Large Attributes} \vspace{2mm} + +\setlength{\tabcolsep}{2pt} +\begin{tabular}{r |c r l c r l c r l} + \textit{Power} && Intelligence & \wodots{2}{5}& & Strength & \wodots{2}{5}& & Presence & \wodots{1}{5} \\ \hline + \textit{Finesse} && Wits & \wodots{2}{5}& & Dexterity & \wodots{2}{5}& & Manipulation & \wodots{1}{5} \\ \hline + \textit{Resistance} && Resolve & \wodots{3}{5}& & Stamina & \wodots{4}{5}& & Composure & \wodots{4}{5} \\ +\end{tabular} +\end{center} +\setlength{\tabcolsep}{6pt} \ No newline at end of file diff --git a/Joe/Familiar.tex b/Joe/Familiar.tex new file mode 100755 index 0000000..8bc172f --- /dev/null +++ b/Joe/Familiar.tex @@ -0,0 +1,76 @@ +\begin{center} + \rule{11cm}{0.5pt} + \vspace{2mm} + + {\large \textit{Familiar}} +\end{center} +\begin{minipage}[t]{0.4\textwidth} +\begin{flushleft} +\textbf{Type:} Type + +\textbf{Description:} Description + +\textbf{Power:} Power + +\textbf{Finesse:} Finesse + +\textbf{Resistance:} Resistance + +\textbf{Skills:} A fuckton, hell if I know. + +\textbf{\textit{Initiative:}} 23 + +\textbf{Defense:} De-Fence + +\textbf{Speed:} 7 +\end{flushleft} +\end{minipage} +\begin{minipage}[t]{0.5\textwidth} +\begin{flushright} +\textbf{Size:} 5 + +\textbf{Influence:} 300 + +\vspace{1mm} +\begin{tabularx}{\textwidth}{X | c} + \textbf{Numina} & \textbf{Cost} \\ \hline + What does that even mean & 6 \\ \hline +\end{tabularx} +\vspace{1mm} + +\textbf{Ban:} Banned + + +\vspace{1mm} +\end{flushright} +\end{minipage} +\vspace{5mm} + +\begin{minipage}[t]{0.3\textwidth} +\begin{center} +\textbf{Corpus/Health} + +{\large \points{7}} + +\end{center} +\end{minipage} +\begin{minipage}[t]{0.3\textwidth} +\begin{center} +\textbf{Willpower} + +{\large \points{3}} + +\end{center} +\end{minipage}\begin{minipage}[t]{0.3\textwidth} +\begin{center} +\textbf{Essence} + +{\large \points{10}} + +\end{center} +\end{minipage} + +\begin{center} + \rule{11cm}{0.5pt} + \vspace{2mm} +\end{center} diff --git a/Joe/Joe.pdf b/Joe/Joe.pdf new file mode 100755 index 0000000..14ff35c Binary files /dev/null and b/Joe/Joe.pdf differ diff --git a/Joe/Main.tex b/Joe/Main.tex new file mode 100755 index 0000000..3dc3cb0 --- /dev/null +++ b/Joe/Main.tex @@ -0,0 +1,71 @@ +\documentclass[10pt, letterpaper]{article} +\usepackage[T1]{fontenc} +\usepackage{lmodern} +\usepackage{microtype} +\usepackage[utf8]{inputenc} +\usepackage[margin=0.25in]{geometry} + +% http://detexify.kirelabs.org/symbols.html + +\input{z_formulas.tex} + +\begin{document} +{\fontfamily{lmss}\selectfont + +\input{Basic_info.tex} +\vspace{5pt} + +\begin{center} +\begin{minipage}[t]{0.3\textwidth} + \begin{center} + {\Large Skills} + + \rule{4.5cm}{1px} \vspace{3mm} + + \input{Skills.tex} + \end{center} +\end{minipage} +\begin{minipage}[t]{0.6\textwidth} + \begin{center} + {\Large Other Traits} + + \rule{8cm}{1px} + \end{center} + \input{Other_Traits.tex} +\end{minipage} +\end{center} + +\vspace{2.5cm} +\begin{center} + {\footnotesize Last updated \today} + + \href{https://daviddaily.dev/LaTeX/Character%20Sheet/MtA%202nd%20Edition.pdf}{All page references are as PDF page numbers} + + \textbf{Initiative Mod} = Dexterity + Composure + +\setlength{\tabcolsep}{2pt} +\begin{tabular}{r c l c | c r c l} + Josh & = & Ed &&& Ashley & = & Elvira\\ + Jeff & = & Will &&& David & = & ``Andrew''\\ + Matt & = & Nadia &&& Jake & = & ``Alan''\\ +\end{tabular} +\setlength{\tabcolsep}{6pt} + +\newpage + +Joe \ding{70} Page 2 +\end{center} + +\input{Pg2.tex} + +%\newpage + +\begin{landscape} + {\fontfamily{lmss}\selectfont +% \input{Spells.tex} + } +\end{landscape} + +%\newpage \input{Familiar.tex} + +} \end{document} diff --git a/Joe/Other_Traits.tex b/Joe/Other_Traits.tex new file mode 100755 index 0000000..3e642ad --- /dev/null +++ b/Joe/Other_Traits.tex @@ -0,0 +1,87 @@ +\begin{minipage}{0.5\textwidth} +\setlength{\tabcolsep}{1.75px} + \begin{flushright} + \begin{tabular}{r l} + \multicolumn{2}{c}{\large{\textbf{Merits}}} \\ + Resources & \wodots{1}{5} \\ + Figting (Kung Fu) & \wodots{2}{5} \\ + Quick Healer & \wodots{4}{5} \\ + Anomalous & \wodots{1}{5} \\ + &\nl + &\\ + + \multicolumn{2}{c}{\large{\textbf{Flaws}}} \\ + \multicolumn{2}{c}{\textit{Behavior Blind}} \\ + &\nl + &\\ + + Size: & 5 \\ + Speed: & 9 \\ + \textbf{Initiative Mod:} & 6 \\ + Defence: & 2 \\ + Armor: & 1 \textit{Bash (Kung Fu)} \\ + &\nl + &\\ + + \textit{XP:} & 23 \textit{\footnotesize 84} \\ + &\nl + &\\ + + \multicolumn{2}{c}{\large{\textbf{Arcana}}} \\ + Death & \wodots{0}{4} \\ + Fate & \wodots{0}{4} \\ + Forces & \wodots{1}{4} \\ + \textbf{Life} & \wodots{2}{5} \\ + Matter & \wodots{0}{4} \\ + \textit{Mind} & \wodots{0}{2} \\ + Prime & \wodots{0}{4} \\ + Space & \wodots{0}{4} \\ + \textbf{Spirit} & \wodots{2}{5} \\ + Time & \wodots{0}{4} \\ + \end{tabular} + \end{flushright} + \setlength{\tabcolsep}{6pt} +\end{minipage} +\begin{minipage}{0.5\textwidth} +\begin{center} +{\Large +Health + +\points{9} + +\rule{1cm}{0.5pt} +\vspace{3mm} + +Willpower + +\points{7} + +\rule{1cm}{0.5pt} +\vspace{3mm} + +Mana + +\points{10} + +\vspace{-4mm}{\footnotesize 1 per turn} + +\rule{1cm}{0.5pt} +\vspace{3mm} + +Gnosis + +\vspace{-4mm}{\footnotesize 87} + +\points{1} + +\rule{1cm}{0.5pt} +\vspace{3mm} + +Wisdom + +\points{7} + +} + +\end{center} +\end{minipage} diff --git a/Joe/Pg2.tex b/Joe/Pg2.tex new file mode 100755 index 0000000..fa0b900 --- /dev/null +++ b/Joe/Pg2.tex @@ -0,0 +1,72 @@ +\noindent {\Large Success = 8 or higher} + +Starting dice pool = Gnosis (\ding{194}) + Yantra + Arcanum of spell being cast + + +\vspace{3mm}\noindent{\large \textbf{Mana}}{\footnotesize (88)} + +\textit{Restoring Mana:} Perform ritual/ceremony at a Hallow or -\wodots{1}{d} Attribute incl. Health (restored after 24 hours) = \points{1}Mana. + +\textit{Spending Mana:} Pattern Restoration (\ding{194}M=\wodots{1}{d} bashing or lethal wound), mitigating Paradoxes + + +\vspace{3mm}\noindent{\large \textbf{Combined Spells}}{\footnotesize (119)} + +Can combine two due to Gnosis \ding{194} + +$Base\ dice\ pool = (Gnosis + lowest\ Arcanum\ used) - (Spells - 1) \times 2$ + + +\vspace{3mm}\noindent{\large \textbf{Reach}}{\footnotesize (114)} + +Each Reach = +2 paradox die {\footnotesize (87)} + +Use Reach to go from Standard to Advanced spell factor chart or create specialized effects in certain spells such as increasing damage type on attack spells. + +1 free Reach \textit{(does not add paradox dice)} per dot in highest-rated Arcanum that meets or exceeds spell's requirement. + +For example: Mage with Mind \wodots{4}{d} gains 2 free Reaches when casting a spell that requires Mind \wodots{1}{d} + + +\vspace{3mm}\noindent{\large \textbf{Spell Factors}}{\footnotesize (114)} + +Spell factors are always 1, Primary Spell Factor (denoted \textbf{SF}) is = to highest arcanum used. + +\begin{centering} +\rowcolors{1}{white}{lightgray} +\vspace{2mm} \begin{tabular}{| l l | r l |} + \multicolumn{2}{c|}{\large Standard Duration - Transitory} & \multicolumn{2}{c}{\large Advanced Duration - Prolonged} \nl \hline + \textit{Duration} & \textit{Dice Penalty} & \textit{Duration} & \textit{Dice Penalty}\nl + 1 turn & None & One Scene/hour & None \nl + 2 turns & -2 & One Day & -2 \nl + 3 turns & -4 & One Week & -4 \nl + 5 turns & -6 & One Month & -6 \nl + 10 turns & -8* & One Year & -8 \nl + \multicolumn{2}{|l|}{* Add -2 per extra +10 turns} & Indefinite & -10 (requires a reach and \points{1} M) \nl +\end{tabular} + +\rowcolors{2}{lightgray}{white} +\vspace{2mm} \begin{tabular}{| c c l l |} + \multicolumn{4}{c}{\large Standard Scale} \nl + \textit{Subjects} & \textit{Size of largest Subject} & \textit{AoE} & \textit{Dice Penalty}\nl + 1 & 5 & Arm's reach from a central point & None \nl + 2 & 6 & Small room & -2 \nl + 4 & 7 & Large room & -4 \nl + 8 & 8 & Several rooms, or a single floor of a house & -6 \nl + 16 & 9 & Ballroom or small house & -8 \nl \hline + \multicolumn{4}{c}{\large Advanced Scale} \nl + 5 & 5 & Large house or building & None \nl + 10 & 10 & Small warehouse or parking lot & -2 \nl + 20 & 15 & Large warehouse or supermarket & -4 \nl + 40 & 20 & Small factory or shopping mall & -6 \nl + 80 & 25 & Large factory or city block & -8 \nl + 160* & 30 & Campus or small neighborhood & -10 \nl +\end{tabular} + +\end{centering} + +{\footnotesize * Add an additional -2 penalty for each extra $\times$2 subjects or +5 increase in Size of the subject. For example :$320\ Subjects\ each \leq Size\ 35 = -12\ Penalty$.} + +AoE can not be increased past \textit{campus or small neighborhood}. + +\noindent\href{http://oakthorne.net/wiki/index.php/Mage_Awakening_Spellcasting_Steps}{Better QRG: http://oakthorne.net/wiki/index.php/Mage\_Awakening\_Spellcasting\_Steps} diff --git a/Joe/Skills.tex b/Joe/Skills.tex new file mode 100755 index 0000000..f56b849 --- /dev/null +++ b/Joe/Skills.tex @@ -0,0 +1,34 @@ +\setlength{\tabcolsep}{5pt} +\begin{tabularx}{\textwidth}{l c} + \multicolumn{2}{c}{\textbf{{\large Mental}} \hspace{4pt} \textit{-3 unskilled}} \\ + Academics & \wodots{0}{5} \\ + Computer & \wodots{1}{5} \\ + Crafts & \wodots{1}{5} \\ + Investigation & \wodots{1}{5} \\ + Medicine & \wodots{1}{5} \\ + Occult & \wodots{2}{5} \\ + Politics & \wodots{1}{5} \\ + Science & \wodots{1}{5} \\ + &\\ + \multicolumn{2}{c}{\textbf{{\large Physical}} \hspace{4pt} \textit{-1 unskilled}} \\ + Athletics & \wodots{1}{5} \\ + Brawl & \wodots{2}{5} \\ + Drive \textit{(Trucks)} & \wodots{1}{5} \\ + Firearms \textit{(Rifles, Free dot)}& \wodots{3}{5} \\ + Larceny & \wodots{0}{5} \\ + Stealth & \wodots{1}{5} \\ + Survival & \wodots{4}{5} \\ + Weaponry & \wodots{1}{5} \\ + &\\ + \multicolumn{2}{c}{\textbf{{\large Social}} \hspace{4pt} \textit{-1 unskilled}} \\ + Animal Ken \textit{(Dogs)} & \wodots{1}{5} \\ + Empathy \textit{(Free Dot)} & \wodots{0}{5} \\ + Expression & \wodots{0}{5} \\ + Intimidation & \wodots{1}{5} \\ + Persuasion & \wodots{2}{5} \\ + Socialize & \wodots{0}{5} \\ + Streetwise & \wodots{0}{5} \\ + Subterfuge & \wodots{0}{5} \\ +\end{tabularx} + +\setlength{\tabcolsep}{6pt} \ No newline at end of file diff --git a/Joe/Spells.tex b/Joe/Spells.tex new file mode 100755 index 0000000..1a5a710 --- /dev/null +++ b/Joe/Spells.tex @@ -0,0 +1,55 @@ +\begin{center} +{\Large Joe's Spells} + +As long as the requirement is met can be cast instantly (113). Spells start on page 135 \vspace{2mm} + +\def\y{{\Large\textgamma}} % big 'ol X to mark things as vulgar + +\rowcolors{1}{white}{lightgray} +\setlength{\tabcolsep}{3pt} +\begin{tabularx}{26.5cm}{| c | c | l | >{\itshape\arraybackslash}X | c | c | c | c | r |} + \textbf{Dots} & \textbf{Arcana} & \textbf{Name} & \textbf{Description} & \textbf{Dice Pool} & \textbf{Duration} & \huge{\textgamma} & \textbf{M} & \textbf{Pg.} \nl +% + \wodots{1}{d} & Forces & Influence Heat & Guide direction and flow of heat & INT+Occult+Forces & Scene && 1 & 164 \nl + \wodots{1}{d} & Forces & Influence Light & Guide direction and flow of light & INT+Occult+Forces & Scene && 1 & 165 \nl + \wodots{1}{d} & Forces & Influence Sound & Guide direction and flow of sound & INT+Occult+Forces & Scene && 1 & 165 \nl + \wodots{1}{d} & Forces & Nightsight & See in the dark like a nocturnal predator, can percieve IR, UV, EMF, Sonic \& kinetic energy & Wits+Composure+Forces & Scene && 1 & 165 \nl + \wodots{1}{d} & Forces & Read Matrices & Detect various forms of energy refer to book for this one & Wits+Occult+Forces & Scene && 1 & 165 \nl + \wodots{1}{d} & Forces & Receiver & Hear super- or sub-sonic sounds, does not improve hearing & Wits+Occult+Forces & Scene && 1 & 166 \nl + \wodots{1}{d} & Forces & Tune In & Listen in on free-floating transmissions, translate it into intelligible info, Wits+Science to discern signal & INT+Science+Forces & Scene && 1 & 166 \nl + \wodots{1}{d} & Life & Analyze Life & Discern species, age \& sex of nearby plant, animal, or human & Depends & Concentration &&& 182 \nl + \wodots{1}{d} & Life & Cleanse the Body & Cleanse yourself of drugs, toxins, or poisons & Stamina+Medicine+Life & Lasting &&& 182 \nl + \wodots{1}{d} & Life & Healer's Trance & Discern state of health and identify illness of living being & INT+Medicine+Life & Concentration &&& 183 \nl + \wodots{1}{d} & Life & Pulse of the Living World & Detect presence of mystic vital animation & Wits+Medicine+Life & Scene &&& 183 \nl + \wodots{1}{d} & Life & Sense Life & Know how close a specific type of life is & Wits+Animal Ken+Life & Scene &&& 183 \nl + \wodots{2}{d} & Life & Body Control & Perfect control of bodily functions (read book) & Wits+Athletics+Life & Scene &&& 184 \nl + \wodots{2}{d} & Life & Control Basic Life & Control the instincts of base life forms (read book) & Manipulation+Animal Ken+Life & Scene &&& 184 \nl + \wodots{2}{d} & Life & Heal Flora and Fauna & Heal the wounds of animals and plants & INT+Medicine+Life & Lasting &&& 185 \nl + \wodots{2}{d} & Life & Organic Resilience & General protection from all sorts of physical harm, +\wodots{1}{0} per dot in Matter to armor, spend \wodots{1}{0}M for it to last a day & INT+Medicine+Life & Scene &&& 185 \nl + \wodots{2}{d} & Life & Purify Bodies & Cleanse others of drugs, toxins, or poisons & INT+Medicine+Life & Lasting &&& 185 \nl + \wodots{2}{d} & Life & Self Healing & Heal yourself of injuries and wounds, each success = +\wodots{1}{0}HP & DEX+Medicine+Life & Lasting && 1 & 185 \nl + \wodots{2}{d} & Life & Self Purging & Cure sickness or disease in yourself & Stamina + Medicine + Life & Lasting &&& 185 \nl + \wodots{2}{d} & Life & Transfer Base Features & Give one base life form features from another life form & INT+Animal Ken+Life & Scene & \y && 186 \nl + \wodots{2}{d} & Life & Transform Base Life & Transform one base form of life into another (read book) & INT+Survival+Life & Scene & \y && 186 \nl + \wodots{2}{d} & Life & Visions of the Living World & Give another mage or supernatural being ``Pulse of the Living World'' & INT+Survival+Life & Scene &&& 187 \nl + \wodots{2}{d} & Life & Banish Plague & Cure sickness or disease in others & Wits+Medicine+Life & Lasting &&& 187 \nl + \wodots{1}{d} & Spirit & Coaxing the Spirits & Whisper to an object to use it better & Manipulation+Socialize+Spirit & Scene &&& 247 \nl + \wodots{1}{d} & Spirit & Exorcist's Eye & Detect posessing entity within terrestrial being & Wits+Occult+Spirit & Concentration &&& 247 \nl + \wodots{1}{d} & Spirit & Second Sight & Determine strenght of local gauntlet (pg. 284), +1 dice to Numinal and wereolf gifts and rituals as well as loci & INT+Occult+Spirit & Scene &&& 248 \nl + \wodots{1}{d} & Spirit & Spirit Tongue & See, hear, and speak with spirits & Presence+Socialize+Spirit & Scene &&& 248 \nl + \wodots{2}{d} & Spirit & Ephemeral Shield & General protection from all sorts of physical harm, +\wodots{1}{0} per dot in Matter to armor, spend \wodots{1}{0}M for it to last a day & Stamina+Occult+Spirit & Scene &&& 248 \nl + \wodots{2}{d} & Spirit & Gossamer Touch & Physically interact with spirits and spiritual things in the Twilight state & DEX+Athletics+Spirit & Scene & \y && 249 \nl + \wodots{2}{d} & Spirit & Grant the Second Sight & Give someone else ``Second Sight'' & Manipulation+Persuasion+Spirit & Scene &&& 249 \nl + \wodots{2}{d} & Spirit & Lesser Spirit Summons & Call out to a specific spirit or send out a general call to the nearest one & Presence+Persuasion+Spirit & Scene &&& 249 \nl + \wodots{2}{d} & Spirit & Peer Across the Gauntlet & Peer across the gauntlet into the shadow realm or vice versa & Wits+Occult+Spirit & Scene &&& 249 \nl + \wodots{2}{d} & Spirit & Place of Power & Fortify or weaken the gauntlet at a hallow & Resolve+Survival+Spirit & Scene & \y && 249 \nl + \wodots{2}{d} & Spirit & Soul Jar & Make a sealeable container able to store a soul & Presence+Crafts+Spirit & Scene &&& 139 \nl +% Dots Arcana Title Description Dice Pool Duration Vulgar? Cost Page \nl +\end{tabularx}\vspace{1mm} + +{\footnotesize +{\Large \textgamma} = Vulgar (QRG 129, full 270) • Learn rotes from someone who already knows them, 2 XP per dot in the highest Arcanum used • Disbelief: 276 • Thaumaturgy: 291 • Mage Sight: 112 +} + +\end{center} +\setlength{\tabcolsep}{6pt} \ No newline at end of file diff --git a/Joe/z_Formulas.tex b/Joe/z_Formulas.tex new file mode 100755 index 0000000..22c3650 --- /dev/null +++ b/Joe/z_Formulas.tex @@ -0,0 +1,199 @@ +\usepackage{pifont} +\usepackage{soul} +\usepackage[table]{xcolor} +\usepackage{graphicx} +\usepackage{tabularx} +\usepackage{array} +\usepackage{xstring} +\usepackage{hyperref} +\usepackage{rotating} +\usepackage{pdflscape} +\usepackage{tipa} + +\newcolumntype{R}{>{\raggedleft\arraybackslash}X} % right multiline alignment + +% Makes it so that you don't have to put \\ \hline at the end of each line, just \nl +\def\nl{\\\hline} + +% Dings are here: https://en.wikibooks.org/wiki/LaTeX/Special_Characters#/media/File:LaTeX-dingbats.png + +% Symbol for spell descriptions for Reach separation +\def\rch{\newline \ding{71}} + + +% Usage: \wodots{amount marked (0-no more than total)}{total (0-10)} +\newcommand{\wodots}[2]{% + \IfEqCase{#2}{% + {0}{% \points but the numbers are ascending. 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