#NoEnv #SingleInstance force #MaxHotkeysPerInterval 99000000 #HotkeyInterval 99000000 #KeyHistory 0 #UseHook #Persistent ListLines Off SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetTitleMatchMode RegEx StringCaseSense Off SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. OnExit("cleanup_before_exit") SetFormat, Float, 0.3 global VMR_FUNCTIONS := {} global VMR_DLL_DRIVE := "C:" global VMR_DLL_DIRPATH := "Program Files (x86)\VB\Voicemeeter" global VMR_DLL_FILENAME_32 := "VoicemeeterRemote.dll" global VMR_DLL_FILENAME_64 := "VoicemeeterRemote64.dll" global VMR_DLL_FULL_PATH := VMR_DLL_DRIVE . "\" . VMR_DLL_DIRPATH . "\" Sleep, 500 if (A_Is64bitOS) { VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_64 } else { VMR_DLL_FULL_PATH .= VMR_DLL_FILENAME_32 } ; == START OF EXECUTION == ; ======================== ; Load the VoicemeeterRemote DLL: ; This returns a module handle global VMR_MODULE := DllCall("LoadLibrary", "Str", VMR_DLL_FULL_PATH, "Ptr") if (ErrorLevel || VMR_MODULE == 0) die("Attempt to load VoiceMeeter Remote DLL failed.") ; Populate VMR_FUNCTIONS add_vmr_function("Login") add_vmr_function("Logout") add_vmr_function("RunVoicemeeter") add_vmr_function("SetParameterFloat") add_vmr_function("GetParameterFloat") add_vmr_function("IsParametersDirty") ; "Login" to Voicemeeter, by calling the function in the DLL named 'VBVMR_Login()'... login_result := DllCall(VMR_FUNCTIONS["Login"], "Int") if (ErrorLevel || login_result < 0) die("VoiceMeeter Remote login failed.") ; If the login returns 1, that apparently means that Voicemeeter isn't running, ; so we start it; pass 1 to run Voicemeeter, or 2 for Voicemeeter Banana: if (login_result == 1) { DllCall(VMR_FUNCTIONS["RunVoicemeeter"], "Int", 2, "Int") if (ErrorLevel) die("Attempt to run VoiceMeeter failed.") Sleep 2000 } ; == MIDI == ; ========== #Include, MIDI\MidiStart.ahk #Include, MIDI\Midi_In_and_GuiMonitor.ahk ; this file contains: the function to parse midi message into parts we can work with and a midi monitor. #Include, MIDI\MidiRules.ahk ; this file contains: Rules for manipulating midi input then sending modified midi output. #Include, MIDI\Midi_under_the_hood.ahk ; this file contains: (DO NOT EDIT THIS FILE) all the dialogs to set up midi ports and midi message handling. midiCCin: cc := byte1 ; The Control Channel val := byte2 ; The value (0-127 for faders, 0 or 1 for buttons (that part is set with the software)) Switch chan { Case 1: ; The first fader: Work Laptop Out Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Strip[0]" . ".Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl("Strip[0]" . ".Pan_x", Lvl) Case 2: adjustToggle("Strip[0]" . ".Solo", val) Return Case 3: adjustToggle("Strip[0]" . ".Mute", val) Return Case 4: adjustToggle("Strip[0]" . ".B2", val) Return Default: Return } Case 2: ; The second fader: Work Laptop In Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Bus[2]" . ".Gain", Lvl) Return Case 3: adjustToggle("Bus[2]" . ".Mute", val) Return Default: Return } Case 3: ; The third fader: Desktop Audio Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Strip[3]" . ".Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl("Strip[3]" . ".Pan_x", Lvl) Case 2: adjustToggle("Strip[3]" . ".Solo", val) Return Case 3: adjustToggle("Strip[3]" . ".Mute", val) Return Case 4: adjustToggle("Strip[3]" . ".B2", val) Return Default: Return } Case 4: ; The third fader: Comms In Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Bus[3]" . ".Gain", Lvl) Return Case 3: adjustToggle("Bus[3]" . ".Mute", val) Return Default: Return } Case 5: ; The fifth fader: Comms Out Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Strip[4]" . ".Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl("Strip[4]" . ".Pan_x", Lvl) Case 2: adjustToggle("Strip[4]" . ".Solo", val) Return Case 3: adjustToggle("Strip[4]" . ".Mute", val) Return Case 4: adjustToggle("Strip[4]" . ".B2", val) Return Default: Return } Case 6: ; The sixth fader: Speakers Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Bus[0]" . ".Gain", Lvl) Return Case 3: adjustToggle("Bus[0]" . ".Mute", val) Return Default: Return } Case 7: ; The seventh fader: Mic Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Bus[1]" . ".Gain", Lvl) Return Case 3: adjustToggle("Bus[1]" . ".Mute", val) Return Default: Return } Case 8: ; The eighth fader: Music Switch cc { Case 0: Lvl := fader_to_fader(val) adjustVolLvl("Strip[2]" . ".Gain", Lvl) Return Case 1: Lvl := dial_to_pan(val) adjustVolLvl("Strip[2]" . ".Pan_x", Lvl) Case 2: adjustToggle("Strip[2]" . ".Solo", val) Return Case 3: adjustToggle("Strip[2]" . ".Mute", val) Return Case 4: adjustToggle("Strip[2]" . ".B1", val) adjustToggle("Strip[2]" . ".B2", val) Return Default: Return } Case 10: ; VoiceMeeter recorder controls Switch cc { Case 7: ; Rewind adjustToggle("Recorder" . ".REW", val) Return Case 8: ; Fast Forward adjustToggle("Recorder" . ".FF", val) Return Case 9: adjustToggle("Recorder" . ".Stop", val) Return Case 10: adjustToggle("Recorder" . ".Play", val) Return Case 11: adjustToggle("Recorder" . ".Record", val) Return Default: Return } Default: Return } Return fader_to_fader(val) ; Translates MIDI fader values to the VoiceMeeter software faders { ; The upper limit for faders in VM is 12.0 ; The lower limit for the faders in VM that I would like is -40.0, how low it should go when the physical fader is all the way at the bottom nval := Round(((val / 127) * 52) - 40) Return nval } ; Formula: ((value / max value) * total range) - negative part of range dial_to_pan(val) { nval := Round((val / 127) - 0.5, 2) Return nval } ; == HOTKEYS == ; ============= /* Volume_Up:: If GetKeyState("ScrollLock", "T") ; Control music volume if scroll lock is on { cLvl := readParam("Strip[2]" . ".Gain") if (cLvl != "") { cLvl += 1 adjustVolLvl("Strip[2]" . ".Gain", cLvl) } Return } b0M := Round(readParam("Bus[0]" . ".Mute")) b1M := Round(readParam("Bus[1]" . ".Mute")) if !(b0M) { cLvl := readParam("Bus[0]" . ".Gain") if (cLvl != "") { cLvl += 1 adjustVolLvl("Bus[0]" . ".Gain", cLvl) } } if !(b1M) { cLvl := readParam("Bus[1]" . ".Gain") if (cLvl != "") { cLvl += 1 adjustVolLvl("Bus[1]" . ".Gain", cLvl) } } return Volume_Down:: If GetKeyState("ScrollLock", "T") ; Control music volume if scroll lock is on { cLvl := readParam("Strip[2]" . ".Gain") if (cLvl != "") { cLvl -= 1 adjustVolLvl("Strip[2]" . ".Gain", cLvl) } Return } b0M := Round(readParam("Bus[0]" . ".Mute")) b1M := Round(readParam("Bus[1]" . ".Mute")) if !(b0M) { cLvl := readParam("Bus[0]" . ".Gain") if (cLvl != "") { cLvl -= 1 adjustVolLvl("Bus[0]" . ".Gain", cLvl) } } if !(b1M) { cLvl := readParam("Bus[1]" . ".Gain") if (cLvl != "") { cLvl -= 1 adjustVolLvl("Bus[1]" . ".Gain", cLvl) } } return */ Volume_Mute:: b0M := Round(readParam("Bus[0]" . ".Mute")) ; Speakers b1M := Round(readParam("Bus[1]" . ".Mute")) ; Headphones cM := b0M + b1M if (cM = "2") { ; Unmute the ones that were unmuted before adjustToggle("Bus[0]" . ".Mute", b0Ms) ; Speakers adjustToggle("Bus[1]" . ".Mute", b1Ms) ; Headphones } else { if !(b0M) ; Speakers { b0Ms := True } else { b0Ms := False } if !(b1M) ; Headphones { b1Ms := True } else { b1Ms := False } ; Mute adjustToggle("Bus[0]" . ".Mute", "0") ; Speakers adjustToggle("Bus[1]" . ".Mute", "0") ; Headphones } Return /* !m:: ; Mute: No audio out Send {F23} b3M := Round(readParam("Bus[3]" . ".Mute")) ; Comms IN s4M := Round(readParam("Strip[4]" . ".Mute")) ; Comms OUT If (s4M) { adjustToggle("Bus[3]" . ".Mute", "1") ; Comms IN adjustToggle("Strip[4]" . ".Mute", "1") ; Comms OUT return } If !(b3M) { adjustToggle("Bus[3]" . ".Mute", "0") } else { adjustToggle("Bus[3]" . ".Mute", "1") } Return !n:: ; Deafen: No audio in or out Send {F24} s4M := Round(readParam("Strip[4]" . ".Mute")) ; Comms OUT If (s4M) { adjustToggle("Bus[3]" . ".Mute", "1") ; Comms IN adjustToggle("Strip[4]" . ".Mute", "1") ; Comms OUT } else { adjustToggle("Bus[3]" . ".Mute", "0") ; Comms IN Sleep, 650 ; Delay so that the "deafened" sound from discord can play adjustToggle("Strip[4]" . ".Mute", "0") ; Comms OUT } Return !j:: ; Mute toggle for meetings on work laptop Send {F24} cM := Round(readParam("Bus[2]" . ".Mute")) if (cM) { adjustToggle("Bus[2]" . ".Mute", "1") ; Work Laptop adjustToggle("Bus[3]" . ".Mute", "0") ; Comms IN adjustToggle("Strip[3]" . ".Mute", "0") ; Desktop Sleep, 650 ; Delay so that the "deafened" sound from discord can play adjustToggle("Strip[4]" . ".Mute", "0") ; Comms OUT } if !(cM) { adjustToggle("Bus[2]" . ".Mute", "0") ; Work Laptop adjustToggle("Bus[3]" . ".Mute", "1") ; Comms IN adjustToggle("Strip[4]" . ".Mute", "1") ; Comms OUT adjustToggle("Strip[3]" . ".Mute", "1") ; Desktop } Return */ ; == Functions == ; =============== readParam(loc){ Loop { pDirty := DLLCall(VMR_FUNCTIONS["IsParametersDirty"]) ;Check if parameters have changed. if (pDirty==0) ;0 = no new paramters. break else if (pDirty<0) ;-1 = error, -2 = no server return "" else ;1 = New parameters -> update your display. (this only applies if YOU have a display, couldn't find any code to update VM display which can get off sometimes) if A_Index > 200 return "" sleep, 20 } tParamVal := 0.0 NumPut(0.0, tParamVal, 0, "Float") statusLvl := DllCall(VMR_FUNCTIONS["GetParameterFloat"], "AStr", loc, "Ptr", &tParamVal, "Int") tParamVal := NumGet(tParamVal, 0, "Float") if (statusLvl < 0) return "" else return tParamVal } adjustVolLvl(loc, tVol) { if (tVol > 12.0) tVol := 12.0 else if (tVol < -60.0) tVol := -60.0 DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", loc, "Float", tVol, "Int") } adjustToggle(loc, tM) { if (tM = 0) tM := 1 else tM := 0 DllCall(VMR_FUNCTIONS["SetParameterFloat"], "AStr", loc, "Float", tM, "Int") } add_vmr_function(func_name) { VMR_FUNCTIONS[func_name] := DllCall("GetProcAddress", "Ptr", VMR_MODULE, "AStr", "VBVMR_" . func_name, "Ptr") if (ErrorLevel || VMR_FUNCTIONS[func_name] == 0) die("Failed to register VMR function " . func_name . ".") } cleanup_before_exit(exit_reason, exit_code) { DllCall(VMR_FUNCTIONS["Logout"], "Int") ; OnExit functions must return 0 to allow the app to exit. return 0 } die(die_string:="UNSPECIFIED FATAL ERROR.", exit_status:=254) { MsgBox 16, FATAL ERROR, %die_string% ExitApp exit_status }